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Title

  • events 2017

Volleyball

ELIMINATION/PERFORMANCE EVENT

It is recommended that teams learn to play “power volleyball” as opposed to an open-handed beach ball type of game. The Volleyball Rules Book, published by the National Federation of State High School Associations, gives more precise rules and regulations. You must obtain the latest edition of these rules as they are subject to change each year. To order, call or write to the address given on page 3 of this Section.

Players

A team must have a minimum of six (6), maximum of ten (10) members to compete. A team

shall consist of six (6) players to begin a match. Only players, two coaches, and one statistician

are allowed on the team bench.

Uniforms

Each team is to be in a standard uniform (every member dressed alike). Each player is to be

identified by a number on the uniform top that is not a duplicate of a teammate’s number. It is

recommended that a 2-inch number be placed on each sleeve near the shoulder seam. A 4-inch

number shall be located on the upper front of the uniform top and placed so that the top of the

number is no more than 4-inches down from the shoulder seam. The number on the back of the

uniform top shall be at least 6-inches high. (See female athletic dress codes in SECTION I of

guidelines for requirements.)

Game and Match

Rally scoring is to be used to keep score. Points are awarded on each play regardless of which

team serves. The let (net) serve shall be allowed, and play shall continue provided net contact is

entirely within the net antennas. Matches are two (2) out of (3) games to 25 points, must win by

two with a cap of 30. This means if a game is tied 29-29, the next point wins.

Playing Area

Before a match begins (and before the third game of a match if necessary to determine the

winner of a match) the team from the least total pupil enrollment (age 13 and older students)

shall have the choice of serving/receiving or from which court they will serve.

Table Help

Each team must provide one person to help with the score table for each game played.

Warm-up time

Each team will have at least five (5) minutes of warm-up time, unless it is game time; then

present team may take the court to warm-up.

Substitution

The coach may make a request for substitution when the ball is dead. The referee will report the

change to the scorer and then signal the substitute to enter the game. The incoming player must

take the position in the serving order of the player replaced.

Correct substitution procedure is covered in Rule 10 of National Federations Volleyball Rules

Book. It includes the number of entries a player is allowed; substitution for an injured/ill player

before and during a game; and illegal, improper, and abnormal substitutions.

Rotation

When a team loses its serve, the team receiving the serve rotates one position, clockwise.

Player actions

Pass A play in which the ball is hit into the air so that another player can get into position to

contact the ball.

1. Forearm pass - a controlled skill, generally used as a teams first hit in which the ball

rebounds from the forearms of the receiver to a teammate.

2. Overhead pass (setting action) - two-hand finger action directing the ball to a teammate.

3. Set - two-(or one-) hand finger action directing the ball to an attacker.

4. Dig - an underhand or overhead defensive saving skill in which the ball is contacted by

the forearms, fists, or hands.

Attack Any play adding force and/or direction to the ball with the intention of returning

the ball to the opponent. A teams third hit is always considered an attack.

1. Spike - an attack play in which the ball is forcibly hit into the opponents court with a

one-hand overhead motion.

2. Tip/Dink - a fingertip attack on the ball which directs the ball into the opponents court.

3. Dump - a fingertip attack most commonly used by a setter on the second hit.

4. Overhead pass - two-hand finger action directing the ball over the net.

Block A play approximately arms length from the net in which a player, whose hand is raised

above the head, contacts the ball near the top of the net in an attempt to:

1. Prevent the ball from crossing the net, including a served ball.

2. Return the ball immediately.

3. Deflect the motion of the ball.

A block may involve wrist action provided there is no prolonged contact. (Sometimes more than

one player is involved in the play as described above.)

Time-Outs

Requests for time-out shall be made by the coach or playing captain only during dead balls but

not after the referee has signaled for the next serve.

Charged time-outs shall not exceed 60 seconds, and each team is limited to two time-outs per

game. Requests for additional time-outs shall not be honored and shall be penalized by point or

side-out. Time-outs may be taken consecutively without play between them. A time-out

requested prior to the start of the game shall be honored.

An additional time-out shall be permitted each team when the score is 25-25.

HINTS FROM THE VOLLEYBALL JUDGES

A good volleyball team is proficient in the bump, set, and spike.

A powerful serve is not as important as a consistent one. You cant score a point if you dont get

the ball over the net.


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