It is recommended that teams learn to play “power volleyball” as opposed to an open-handed “beach ball” type of game. The Volleyball Rules Book, published by the National Federation of State High School Associations, gives more precise rules and regulations. You must obtain the latest edition of these rules as they are subject to change each year. To order, call or write to the address given on page 3 of this Section.
A team must have a minimum of six (6), maximum of ten (10) members to compete. A team
shall consist of six (6) players to begin a match. Only players, two coaches, and one statistician
are allowed on the team bench.
Each team is to be in a standard uniform (every member dressed alike). Each player is to be
identified by a number on the uniform top that is not a duplicate of a teammate’s number. It is
recommended that a 2-inch number be placed on each sleeve near the shoulder seam. A 4-inch
number shall be located on the upper front of the uniform top and placed so that the top of the
number is no more than 4-inches down from the shoulder seam. The number on the back of the
uniform top shall be at least 6-inches high. (See female athletic dress codes in SECTION I of
guidelines for requirements.)
Game and Match
Rally scoring is to be used to keep score. Points are awarded on each play regardless of which
team serves. The let (net) serve shall be allowed, and play shall continue provided net contact is
entirely within the net antennas. Matches are two (2) out of (3) games to 25 points, must win by
two with a cap of 30. This means if a game is tied 29-29, the next point wins.
Before a match begins (and before the third game of a match if necessary to determine the
winner of a match) the team from the least total pupil enrollment (age 13 and older students)
shall have the choice of serving/receiving or from which court they will serve.
Each team must provide one person to help with the score table for each game played.
Each team will have at least five (5) minutes of warm-up time, unless it is game time; then
present team may take the court to warm-up.
The coach may make a request for substitution when the ball is dead. The referee will report the
change to the scorer and then signal the substitute to enter the game. The incoming player must
take the position in the serving order of the player replaced.
Correct substitution procedure is covered in Rule 10 of National Federation’s Volleyball Rules
Book. It includes the number of entries a player is allowed; substitution for an injured/ill player
before and during a game; and illegal, improper, and abnormal substitutions.
When a team loses its serve, the team receiving the serve rotates one position, clockwise.
Pass A play in which the ball is hit into the air so that another player can get into position to
contact the ball.
1. Forearm pass - a controlled skill, generally used as a team’s first hit in which the ball
rebounds from the forearms of the receiver to a teammate.
2. Overhead pass (setting action) - two-hand finger action directing the ball to a teammate.
3. Set - two-(or one-) hand finger action directing the ball to an attacker.
4. Dig - an underhand or overhead defensive saving skill in which the ball is contacted by
the forearms, fists, or hands.
Attack Any play adding force and/or direction to the ball with the intention of returning
the ball to the opponent. A team’s third hit is always considered an attack.
1. Spike - an attack play in which the ball is forcibly hit into the opponent’s court with a
one-hand overhead motion.
2. Tip/Dink - a fingertip attack on the ball which directs the ball into the opponent’s court.
3. Dump - a fingertip attack most commonly used by a setter on the second hit.
4. Overhead pass - two-hand finger action directing the ball over the net.
Block A play approximately arm’s length from the net in which a player, whose hand is raised
above the head, contacts the ball near the top of the net in an attempt to:
1. Prevent the ball from crossing the net, including a served ball.
2. Return the ball immediately.
3. Deflect the motion of the ball.
A block may involve wrist action provided there is no prolonged contact. (Sometimes more than
one player is involved in the play as described above.)
Requests for time-out shall be made by the coach or playing captain only during dead balls but
not after the referee has signaled for the next serve.
Charged time-outs shall not exceed 60 seconds, and each team is limited to two time-outs per
game. Requests for additional time-outs shall not be honored and shall be penalized by point or
side-out. Time-outs may be taken consecutively without play between them. A time-out
requested prior to the start of the game shall be honored.
An additional time-out shall be permitted each team when the score is 25-25.
HINTS FROM THE VOLLEYBALL JUDGES
A good volleyball team is proficient in the bump, set, and spike.
A powerful serve is not as important as a consistent one. You can’t score a point if you don’t get
the ball over the net.